ReStory

Repair

ReStory Cleaning Guide — Tools, Dirt & Repair Workflow

Clean ReStory devices methodically without confusing dirt, incomplete disassembly and actual component failure.

Updated 2026-08-09Tested: release build — tool interactions need playtestneeds-retest

Quick answer

Treat cleaning in ReStory as an inspection step, not proof that a component is broken. Disassemble far enough to expose the surfaces the work order expects, clean methodically, rotate the device when necessary, and only then decide which parts require repair or replacement. The official game description separates cleaning from replacing faulty parts, which is important: a guide that tells players to buy parts whenever something looks dirty wastes money and confuses two different mechanics. Exact tool names, upgraded-tool speed and device-specific hidden surfaces should be captured in the current build before this page publishes numeric efficiency claims. Link back to the disassembly guide whenever the real problem is that the player has not exposed the part yet.

Clean after enough disassembly

A surface cannot be properly checked while another layer still covers it.

Inspect before buying

Do not convert “dirty” into “faulty.” Use the game’s job/inspection feedback.

Keep device-specific notes separate

The universal page teaches process; exact cleaning locations belong to each device record.

FAQ

Is every dirty-looking part broken?

No. Cleaning and repair are separate stages; diagnose faults after the required cleaning/inspection rather than replacing parts automatically.

Sources & evidence

Official / primary

Community evidence

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